/*
 *  $Id: ThistleWarrior.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *	This file is a part of Ragima CCG.
 *	(C) 2008 Ragima development group.
 *
 *	Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Earth.Creatures {
    public class ThistleWarrior: CreatureCard {
        public ThistleWarrior(): base("001_e_c_thistle_warrior") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Earth;
            Value = 100;
            Damage = 3;
            Health = 5;
            AddManaCost(ElementType.Earth, 4);
            AddManaCost(ElementType.Darkness, 1);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add(new Affects.ModTakenDamage(DamageType.PhysicalAttack, -1));
            affects.Add(new Affects.MultiBlock(3));
            affects.Add<Affects.Sleeper>();
            affects.Add(new Affects.WoundAttack(1));
            affects.Add(new Affects.OnDamage(Affects.Wound.SetOnDamage1, AffectSummaryType.Local));
        }
    }
}
